Joe Bower's profile

Red Awakening First Person Animation

Whilst working on Red Awakening I produced a lot of first person animation for use in game. This involved a great deal of 'combat' animation; firing guns, swinging melee weapons, etc. But also a lot of complex movement animation, such as wall running, sliding, prone movement and more
Concept Reel for 'SBR' Weapon
After my initial meeting with the team, they asked me to produce some concept animations, so they could visualise some of their features but I suspect more to test my animating ability. This was prior to the creation of several important assets such as the arms mesh and the texture for the weapon so I used an arms mesh from Counter Strike: Source. Includes an early visualisation of the execution system and the ammo swap feature unique to this weapon.
In Game Knife Animation
This reel shows some of the in-game animations I created whilst working on Red Awakening for the default Knife weapon. Note: A seperate mesh is spawned in game when the knife is thrown, hence why nothing is thrown in the animation.
Red Awakening First Person Animation
Published:

Red Awakening First Person Animation

Collection of various first person animations I created for Red Awakening

Published:

Creative Fields